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Re: Clarification on the effect of "DROP" on subobjects.


From: Steve Jackson
Subject: Re: Clarification on the effect of "DROP" on subobjects.
Date: Mon, 30 Oct 2000 08:56:19 -0800

    If create a char* or int* etc, the drop message to your zone will not
deallocate
    the memory, you still must do that.

Paul E Johnson wrote:

> "Marcus G. Daniels" wrote:
> >
>
> >
> > If you want a simple object for an agent, then it is not hard to
> > allocate a Zone for agent components, e.g.
> >
> >    objZone = [Zone create: [self getZone]]
> >    [component create: obZone]
> >
>
> Just being sure, but if this a SwarmObject (not Swarm) , then it would
> still need
>
> -(void)drop
> {
>         [objZone drop];
>         [super drop];
> }
>
> If I'm right, I like this idea and think we should preach it to all the
> faithful.
>
> --
> Paul E. Johnson                       email: address@hidden
> Dept. of Political Science            http://lark.cc.ukans.edu/~pauljohn
> University of Kansas                  Office: (785) 864-9086
> Lawrence, Kansas 66045                FAX: (785) 864-5700
>
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