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Re: [Swarm-Support] Heatbug code question


From: Doug Donalson
Subject: Re: [Swarm-Support] Heatbug code question
Date: Sun, 14 Nov 2004 21:48:41 -0500

It actually makes a bit of sense that the cell does the work. A bug moves around the space at random. It would be quite inefficiant to have to update the bug with new neighbor cells at each time instance. It is much easier to just initialize each cell with its neighbors and then share the results with visiting bugs. The real question that should be asked, and it may be your actual question, is whether a "bug" can have immediate knowledge of the characteristics of all the surrounding cells simply by asking its present cell or whether it should actually have to physically (virtually?) visit the cells to know what their "environment" is like. That has to be decided depending on what you are actually simulating. I would assume that a drop of water would generally follow the steapest path and so it would not need to visit all surrounding cells. It would just "ask" its present cell for the neighbow cell with the lowest elevation adn move htere. In contrast, I am working on a simulation of an endangered bird right now and my present grid/cell size is 500X500 meters (the resolution of my hydrology map). Because this is a large spatial scale compared to how the birds view their environment, the sparrows must actually move into a neighbor cell before they can determine its characteristics. However, they do get the "address" of the new cell from their present cell.

For what it's worth,

Doug Donalson

----- Original Message ----- From: "Crile Doscher" <address@hidden>
To: <address@hidden>
Sent: Sunday, November 14, 2004 7:52 PM
Subject: [Swarm-Support] Heatbug code question


Hi there,
This question relates to the logic of the Heatbug code, specifically why a method is
implemented where it is.  If that sounds like you, read on!
I'm putting together a simulation of braided rivers where water objects (originally called drops until I realised that that name was special...) flow over a river bed and find their way by moving in the direction of the steepest slope. I've been paying attention to how Heatbug implements bug movement and wonder why it is that the actual method that looks at the eight cell neighbourhood around a particular cell (findExtremeType) is implemented in HeatSpace.m rather than in Heatbug.m. The Heatbug then determines which cell it will move to, but HeatSpace does the work of figuring out which cell would be the best to move to. This is part of the process of getting my head around Objective
C.  Any thoughts?  Thanks -
Crile

Dr Crile Doscher
Natural Resources Engineering
Lincoln University
New Zealand
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