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Re: [Wesnoth-dev] New naga units
From: |
John McNabb |
Subject: |
Re: [Wesnoth-dev] New naga units |
Date: |
Mon, 2 May 2005 12:29:39 -0400 (EDT) |
I, personally, would prefer that we do not get in the habit of adding
units that are not fully animated.
On Sun, 1 May 2005, Richard Kettering wrote:
> A number of campaign developers have wanted me to flesh out the naga
> race.
> I have a unit proposal here:
> http://www.wesnoth.org/forum/viewtopic.php?p=77009#77009
>
> Anyways, because I'm insanely busy over the next three weeks, with the
> end of term and all, I can't animate them right now - however, they're
> perfectly fine for use.
> I'd like to commit these so they can be used in campaigns and have
> their stats ironed out.
>
>
>
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>
--
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"In theory, theory and practice are the same,
but in practice they're different."
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John W. C. McNabb
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