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Re: [Wesnoth-dev] Advanced preferences and plaintext savefiles


From: Asa Swain
Subject: Re: [Wesnoth-dev] Advanced preferences and plaintext savefiles
Date: Fri, 27 May 2005 08:49:00 -0700 (PDT)

 
Au contraire, I think adding the non-binary saves option to the preferences window is a VETY important feature and should not be removed. We have always had plaintext saves until recently, and I don't remember "cheating" being an problem. Besides it isn't our job to keep people from editing their savefiles or cheating in a single player game. It's like the issue of save/loading, we should let people play the game however they want.
 
Secondly for non-linux users using the command line isn't as easy as you may think. I think there are a lot of mac and windows developers who might be confused by having to use command line commands to edit savefiles. Having an advanced preferences window is so much easier to use.
 
Being able to read your savefiles makes life a lot easier for campaign developers, becuase you can check variables and unit stats mid-scenario. I'm really looking forward to this new feature, and think it would be a shame if it was removed.
 
-Asa

Nils Kneuper <address@hidden> wrote:
I also think that the new menu item should at least be adjusted, so
that it behaves like the other ones. It is very counter intuitive. But
i think more important is the question, if we really do need that
item. I do not think we do, because we have the option to decompress
them via cmd-line.
And I think that it would be good to have a new release quite soon.
CU
Nils Kneuper aka Ivanovic



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