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[Wesnoth-dev] [Fwd: [Wesnoth-cvs-commits] wesnoth/data game.cfg]


From: David White
Subject: [Wesnoth-dev] [Fwd: [Wesnoth-cvs-commits] wesnoth/data game.cfg]
Date: Mon, 30 May 2005 16:47:50 -0500
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

Jetryl,

You made the below changes and a few other changes last night. Although I can appreciate that there was at least some discussion of the changes, since that discussion I've appointed Dragonking and Noy as overseeing multiplayer balancing at least up until 1.0. They tell me that they intend to revert at least some of your changes, since they have a certain vision of how things should be balanced, so I'm just letting you and others know as a courtesy that they are doing this with my approval and that I have full confidence in them to balance the game going toward 1.0. I am sure that they would be happy to discuss balancing with you further if you would like.

I hope that we can effectively co-ordinate the art and stats/balancing as we move toward 1.0.

Cheers,

David
--- Begin Message --- Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg Date: Mon, 30 May 2005 07:17:15 -0400
CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/05/30 11:17:15

Modified files:
        data           : game.cfg 

Log message:
        Changes to saurian and drakefoot movetypes.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.157&tr2=1.158&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.157 wesnoth/data/game.cfg:1.158
--- wesnoth/data/game.cfg:1.157 Mon May 30 07:47:54 2005
+++ wesnoth/data/game.cfg       Mon May 30 11:17:14 2005
@@ -1470,24 +1470,28 @@
                [/resistance]
        [/movetype]
 
-       [movetype] 
+       [movetype]
                name=lizard
                flies=false
+       # Saurians do alright on, but not especially well on rough terrain like 
hills
+       # They are very bad at scaling ridges and climbing in general, 
preferring to jump over obstacles
+       # They prefer soft, unstable ground like sand, or swamp - their wide 
feet handle that better than others
+       # Terrain with a ground plane that is not interrupted by obstacles over 
1.5meters tall is best for them
                [movement_costs] 
                deep_water=100 
-               shallow_water=3 
+               shallow_water=2 
                swamp_water=1 
                grassland=1 
                sand=1 
                forest=2 
-               hills=1 
-               mountains=2 
+               hills=2 
+               mountains=3 
                village=1 
                castle=1 
                cave=1 
                canyon=100
                cavewall=100 
-               tundra=4 
+               tundra=3 
                [/movement_costs] 
                
                [defense] 
@@ -1497,8 +1501,8 @@
                grassland=60 
                sand=40 
                forest=40 
-               hills=40 
-               mountains=40 
+               hills=50 
+               mountains=60 
                village=50 
                castle=40 
                cave=40 
@@ -1609,7 +1613,7 @@
        [movetype]
        name=drakefly
        flies=true
-       # Drakes are huge (easy targets) flying beast, but are different
+       # Drakes are huge (easy targets) flying beasts, but are different
        # from the classical flying unit: to fight they have to land
        # They love caves and mountains, and above all: warmth
                [movement_costs]
@@ -1647,7 +1651,7 @@
 
                [resistance]
                blade=90
-               pierce=110
+               pierce=120
                impact=80
                fire=50
                cold=150
@@ -1657,8 +1661,8 @@
 
        [movetype]
        name=drakefoot
-       # These Drakes have crippled wings - they don't fly
-       # But they have thicker hides
+       # These Drakes wear heavy armor - they don't fly
+       # But the armor makes them a good bit tougher
        # Do a bit worse in Swamps as they can't hop to dry spots
                [movement_costs]
                deep_water=100


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