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bug#74863: 31.0.50; Problems with play-sound on MS-Windows


From: Cecilio Pardo
Subject: bug#74863: 31.0.50; Problems with play-sound on MS-Windows
Date: Sun, 15 Dec 2024 19:33:35 +0100
User-agent: Mozilla Thunderbird

On 15/12/2024 13:50, Eli Zaretskii wrote:

(defun load-file-into-unibyte-string (file-path)
    (with-temp-buffer
      (set-buffer-multibyte nil)
      (insert-file-contents file-path)
      (buffer-string)))

(play-sound `(sound :data ,(load-file-into-unibyte-string "awav.wav")
:volume 100))

What's wrong with insert-file-contents-literally?

Nothing. So many functions...


+  if (in_memory)
+    i_result = !PlaySound (psz_file_or_data, NULL, SND_MEMORY);

AFAIU, the documentation seems to say that the string passed as the
first argument to PlaySound is limited to 256 characters (i.e. bytes)?
If so, how do we play longer sounds?

I think this limitation applies only when the argument points to a string, and not when using SND_MEMORY, which is documented with: "The pszSound parameter points to a sound loaded in memory."

It's true the documentation doesn't say so, and I haven't found any clarification by Microsoft, but SND_MEMORY would be useless otherwise. Also I see normal usage searching the internet.

Should we also use SND_SENTRY flag (on Vista and later)?

Yes, done in the attached patch.

Attachment: 0001-Add-support-for-the-data-keyword-for-play-sound-in-M.patch
Description: Text document


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