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bug#74863: 31.0.50; Problems with play-sound on MS-Windows


From: Eli Zaretskii
Subject: bug#74863: 31.0.50; Problems with play-sound on MS-Windows
Date: Sat, 21 Dec 2024 12:37:37 +0200

> Date: Sun, 15 Dec 2024 19:33:35 +0100
> Cc: 74863@debbugs.gnu.org
> From: Cecilio Pardo <cpardo@imayhem.com>
> 
> On 15/12/2024 13:50, Eli Zaretskii wrote:
> 
> >> (defun load-file-into-unibyte-string (file-path)
> >>     (with-temp-buffer
> >>       (set-buffer-multibyte nil)
> >>       (insert-file-contents file-path)
> >>       (buffer-string)))
> >>
> >> (play-sound `(sound :data ,(load-file-into-unibyte-string "awav.wav")
> >> :volume 100))
> > 
> > What's wrong with insert-file-contents-literally?
> 
> Nothing. So many functions...
> 
> > 
> >> +  if (in_memory)
> >> +    i_result = !PlaySound (psz_file_or_data, NULL, SND_MEMORY);
> > 
> > AFAIU, the documentation seems to say that the string passed as the
> > first argument to PlaySound is limited to 256 characters (i.e. bytes)?
> > If so, how do we play longer sounds?
> 
> I think this limitation applies only when the argument points to a 
> string, and not when using SND_MEMORY, which is documented with: "The 
> pszSound parameter points to a sound loaded in memory."
> 
> It's true the documentation doesn't say so, and I haven't found any 
> clarification by Microsoft, but SND_MEMORY would be useless otherwise. 
> Also I see normal usage searching the internet.
> 
> > Should we also use SND_SENTRY flag (on Vista and later)?
> 
> Yes, done in the attached patch.

Thanks, installed on master, and closing the bug.





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