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Re: [Enigma-devel] level submission: minesweeper


From: Nat Pryce
Subject: Re: [Enigma-devel] level submission: minesweeper
Date: Tue, 15 Apr 2008 09:35:48 +0100

On 15/04/2008, Andreas Lochmann
<address@hidden> > > This would reduce the
problem to bomb distributions that are not
> "solvable" due to the intrinsic ambiguity.
> >
>  Not exactly, as you can't reach the diagonal tiles
>  without stepping on the directly adjacent ones.

But... you could start the player with an spring so they could hop
over mines if necessary.

--Nat




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