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Re: [Enigma-devel] level submission: minesweeper
From: |
Nat Pryce |
Subject: |
Re: [Enigma-devel] level submission: minesweeper |
Date: |
Tue, 15 Apr 2008 09:35:48 +0100 |
On 15/04/2008, Andreas Lochmann
<address@hidden> > > This would reduce the
problem to bomb distributions that are not
> "solvable" due to the intrinsic ambiguity.
> >
> Not exactly, as you can't reach the diagonal tiles
> without stepping on the directly adjacent ones.
But... you could start the player with an spring so they could hop
over mines if necessary.
--Nat
- [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/13
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/17
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/20
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/20
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/21