[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] level submission: minesweeper
From: |
Andreas Lochmann |
Subject: |
Re: [Enigma-devel] level submission: minesweeper |
Date: |
Tue, 15 Apr 2008 22:17:18 +0200 |
User-agent: |
IceDove 1.5.0.14pre (X11/20080305) |
Hi,
Brian Huffman schrieb:
I have attached an updated version of my minesweeper level.
I have added some features to make sure the level is solvable, and so
that the player is never forced to resort to guessing.
- A check is done to make sure that all tiles are accessible from the
boundary, without crossing any tiles with mines. No diagonal moves are
necessary.
- Mines are never placed along the outer edge. This allows the player
to uncover these tiles right away, which presents many more
opportunities for locating mines by skill, rather than luck.
Essentially this gives the player a lot more information at the start,
which makes the level a lot easier; to compensate I have increased the
number of mines.
- I have added a hidden area, which has a mechanism to give hints. You
hit the st-timeswitch, it traps you behind a door for 10 seconds, then
it uncovers a random tile and lets you out.
Ah yes, works great :-)
Three minor things I still see:
- The colours of the fields should be stated somewhere
in detail, in this dense mine field it might be important
to know the number behind "deep-red". I suggest a row
beside the playing area with the field-colors correspon-
ding to y-coordinate or something similar.
Whatever suits the design.
- In the "reachable"-function, "m == 10*7" should instead
be something depending on the number of mines?
Otherwise I didn't understand this function.
- I don't understand how you distribute the oxyds in the
end. They should be reachable as well---or the mines
have to be deactivated in the end.
Best Greets,
Andreas
- Re: [Enigma-devel] level submission: minesweeper, (continued)
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/14
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/14
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/14
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/14
- Re: [Enigma-devel] level submission: minesweeper, Nat Pryce, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/15
- Re: [Enigma-devel] level submission: minesweeper,
Andreas Lochmann <=
- Re: [Enigma-devel] level submission: minesweeper, Ronald Lamprecht, 2008/04/17
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/20
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/20
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/21
- Re: [Enigma-devel] level submission: minesweeper, Brian Huffman, 2008/04/21
- Re: [Enigma-devel] level submission: minesweeper, Andreas Lochmann, 2008/04/15