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Re: [Enigma-devel] level submission: minesweeper


From: Brian Huffman
Subject: Re: [Enigma-devel] level submission: minesweeper
Date: Tue, 15 Apr 2008 08:50:48 -0700
User-agent: Internet Messaging Program (IMP) H3 (4.1.6)

Quoting Nat Pryce <address@hidden>:

On 15/04/2008, Andreas Lochmann
<address@hidden> > > This would reduce the
problem to bomb distributions that are not
"solvable" due to the intrinsic ambiguity.
>
 Not exactly, as you can't reach the diagonal tiles
 without stepping on the directly adjacent ones.

But... you could start the player with an spring so they could hop
over mines if necessary.

--Nat

Giving the player a spring was one of the first things I tried with this level. However, I found that you can't jump over an it-trigger: The marble triggers the switch even when it is in the air. (In version 1.01 at least.) I found that it-sensor works the same way. Is this the intended behavior?

- Brian







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