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Re: [Gnash-dev] FPS sync
From: |
strk |
Subject: |
Re: [Gnash-dev] FPS sync |
Date: |
Mon, 25 May 2009 19:35:52 +0200 |
On Mon, May 25, 2009 at 05:54:41PM +0200, Andrea Palmatè wrote:
> >Effective frame rate: 6.35 fps (min 4.73, avg 9.69, max 54.40, 170 frames
> >in 17.5 secs total)
>
> uhm, i didn't compile it with new changes but actually on my SAM 533 MHZ
> i get 1.40fps...
Ouch. Well, u2_has.swf is a bad beast. I hope our AGG-optimizer
guy will take his time to take a look at it too, to see how the
optimization change that.
Anyway I was only pointing out that the "catch-up" mechanism will
result in non-regular (not smooth) FPS experience, that is: gnash
will go faster when possible (ie: easy-to-render slices) rather then
continue with at *most* the nominal FPS.
Note that I just committed another patch implementing a frame-drop
mechanism. It's off by default because causes unpleasant behaviour
when being too late (never re-renders...) so needs to be cleaned up more.
If you want to give it a try, define SKIP_RENDERING_IF_LATE in gui/gui.h.
This is as of revision 10918.
--strk;
Free GIS & Flash consultant/developer () ASCII Ribbon Campaign
http://foo.keybit.net/~strk/services.html /\ Keep it simple!
- [Gnash-dev] FPS sync, strk, 2009/05/25
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/30
- Re: [Gnash-dev] FPS sync, strk, 2009/05/30