[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Nel] Terrain/Landscape changing
From: |
Andi [ Debug ] |
Subject: |
Re: [Nel] Terrain/Landscape changing |
Date: |
Wed, 3 Nov 2004 14:13:01 -0600 |
OK!
correct me if i am wrong and yes both messages where still vague
do you want to morph terrain gradually
do you want to swap in / swap out terrain blocks
do you want to do it seamlessly ( ie between frames asynchronously )
the answer to all the above is yes its a jsut a matter of HOW thats the
problem
manipulating the vertice positions of a pre lighted / welded bezier patch
may have some strang results
and care would have to be taken to prevent tearing
swapping a zone out and loading another in its place is simpler but less
visually effective
prehaps a blending of both methods would yield the best results and
efficiency but would
require some mean coding :)
hope this answers your question
Debug
----- Original Message -----
From: "Eric Heikkila" <address@hidden>
To: <address@hidden>
Sent: Wednesday, November 03, 2004 2:03 PM
Subject: [Nel] Terrain/Landscape changing
Ok, that question could've been more vague I suppose
;) ehhe sorry.
What I mean is, could I have something like an
earthquake occur in the game, then alter an area (or
zones) terrain on the fly? Or even in reaction to
people doing things (casting some nasty spell, using a
bulldozer, blowing something up, etc.)?
_______________________________________________
Nel mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/nel-all
- [Nel] Terrain/Landscape changing, Eric Heikkila, 2004/11/03
- [Nel] Terrain/Landscape changing, Eric Heikkila, 2004/11/03
- Re: [Nel] Terrain/Landscape changing,
Andi [ Debug ] <=
- Re: [Nel] Terrain/Landscape changing, Eric Heikkila, 2004/11/03
- [Nel] ID3DXEffectStateManager, Eric Heikkila, 2004/11/03
- Re: [Nel] ID3DXEffectStateManager, Andi [ Debug ], 2004/11/03
- Re: [Nel] ID3DXEffectStateManager, Eric Heikkila, 2004/11/03
- Re: [Nel] ID3DXEffectStateManager, Eric Heikkila, 2004/11/03