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Re: [Nel] Terrain/Landscape changing
From: |
Eric Heikkila |
Subject: |
Re: [Nel] Terrain/Landscape changing |
Date: |
Wed, 3 Nov 2004 12:52:59 -0800 (PST) |
Actually, IT DOES :) hehe, thanks.
Now to get home and play with NeL after
work...MUAHHAHA
BTW, this is [ehei] ;) heh
Thanks again!
--- "Andi [ Debug ]" <address@hidden> wrote:
> OK!
>
> correct me if i am wrong and yes both messages where
> still vague
>
> do you want to morph terrain gradually
> do you want to swap in / swap out terrain blocks
> do you want to do it seamlessly ( ie between frames
> asynchronously )
>
> the answer to all the above is yes its a jsut a
> matter of HOW thats the
> problem
>
> manipulating the vertice positions of a pre lighted
> / welded bezier patch
> may have some strang results
> and care would have to be taken to prevent tearing
>
> swapping a zone out and loading another in its place
> is simpler but less
> visually effective
>
> prehaps a blending of both methods would yield the
> best results and
> efficiency but would
> require some mean coding :)
>
> hope this answers your question
>
> Debug
>
> ----- Original Message -----
> From: "Eric Heikkila" <address@hidden>
> To: <address@hidden>
> Sent: Wednesday, November 03, 2004 2:03 PM
> Subject: [Nel] Terrain/Landscape changing
>
>
> > Ok, that question could've been more vague I
> suppose
> > ;) ehhe sorry.
> >
> > What I mean is, could I have something like an
> > earthquake occur in the game, then alter an area
> (or
> > zones) terrain on the fly? Or even in reaction to
> > people doing things (casting some nasty spell,
> using a
> > bulldozer, blowing something up, etc.)?
> >
> >
> >
> > _______________________________________________
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> >
> >
>
>
>
>
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