[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[paragui-users] ParaGUI Event Loops
From: |
leiavoia |
Subject: |
[paragui-users] ParaGUI Event Loops |
Date: |
Sat, 6 Dec 2003 14:39:22 -0500 |
User-agent: |
KMail/1.5 |
somewhat continued from another posting i made earlier:
I'm trying to get paragui to run with network support which means i need to
put network checking code somewhere in the event loop -OR- in a seperate
thread. so i have a few questions hopefully someone could answer. I would be
ever so greatfull:
1) one way to do things is to run the main paragui event loop like
application->Run(1)
which runs it in a thread. Then i can create my own loop outside of that. How
platform-compatable is the method?
2) i tried the previous suggestion of creating a custom game loop and not ever
calling Run() at all. However, the problem comes from the BulkBlit() method.
I have a lot of elements on the screen and BulkBlit takes a veeeeeeeeeeeery
long time to redraw the screen every frame. The redraw lag is completely
unnacceptable. Is there a faster way to draw only the elements that need to
be drawn? How does ParaGUI do it on it's own? Its very confusing when i try
to take it apart from the source code level.
thanks for your help and advice. look forward to your replies.
--
leiavoia
The AXIS Project
http://www.project-axis.net/