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Re: [Adonthell-artwork] map gfx design


From: Alexandre Courbot
Subject: Re: [Adonthell-artwork] map gfx design
Date: 12 Mar 2002 10:14:56 +0100

On Mon, 2002-03-11 at 22:33, cirrus wrote:
> Here's a sketch of what I'd like to make as mapgfx. It's the entrance to
> the mines of Uzdun'kal (that's the correct spelling, right?). There's
> some changes I'd make - the walls with the faces left and right would be
> narrower and smaller (otherwise you'd never get to see them while
> walking around!).
> Of course the quality of the finished gfx would be a LOT better than
> this and things like the water and the fires would be animated.

Can't say anything but excellent! This one will be a big one, though ;)
I fear we'll finish with nearly 1Mb map objects. But provided the
different elements are well separated (the animated stuff should be
mapobjects as small as possible), it should remain ok.

Great work anyway! :)
Alex.
-- 
http://www.gnurou.org





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