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Re: [Adonthell-artwork] map gfx design


From: Kenneth Gangstoe
Subject: Re: [Adonthell-artwork] map gfx design
Date: Tue, 12 Mar 2002 11:27:50 +0100
User-agent: Mutt/1.3.24i

Quoting Alexandre Courbot (address@hidden):
> On Mon, 2002-03-11 at 22:33, cirrus wrote:
> > Here's a sketch of what I'd like to make as mapgfx. It's the entrance to
> > the mines of Uzdun'kal (that's the correct spelling, right?). There's
> > some changes I'd make - the walls with the faces left and right would be
> > narrower and smaller (otherwise you'd never get to see them while
> > walking around!).
> > Of course the quality of the finished gfx would be a LOT better than
> > this and things like the water and the fires would be animated.
> 
> Can't say anything but excellent! This one will be a big one, though ;)
> I fear we'll finish with nearly 1Mb map objects. But provided the
> different elements are well separated (the animated stuff should be
> mapobjects as small as possible), it should remain ok.

Just a tips; when you have such talented artists (you are so lucky, no other
open-source games has this luxury), you shouldn't be picky about the final
game size, but rather just cram in all the beauty you can :)

- Kenneth 



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