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[adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Luci
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Lucia's schedule and furnitures |
Date: |
Mon, 25 Jul 2016 18:15:06 +0000 (UTC) |
tag: Release_0-3-1
commit b40a92e6ff55cd0c40fb7ba9cff09068af7ac0d7
Author: adondev <adondev>
Commit: adondev <adondev>
ADDED Lucia's schedule and furnitures
FIXED cellar teleport changed to non usuable for pathfinding.
---
gfx/mapobjects/furnitures/stove.mobj | Bin 0 -> 2417 bytes
maps/test.map | Bin 2843 -> 2859 bytes
scripts/init.py | 104 ++++++++++++++++++++++++++-
scripts/schedules/mapcharacters/Makefile.am | 2 +-
scripts/schedules/mapcharacters/lucia.py | 79 ++++++++++++++++++++
5 files changed, 183 insertions(+), 2 deletions(-)
diff --git a/gfx/mapobjects/furnitures/stove.mobj
b/gfx/mapobjects/furnitures/stove.mobj
new file mode 100644
index 0000000..90054e7
Binary files /dev/null and b/gfx/mapobjects/furnitures/stove.mobj differ
diff --git a/maps/test.map b/maps/test.map
index cae6fa7..f2abe44 100755
Binary files a/maps/test.map and b/maps/test.map differ
diff --git a/scripts/init.py b/scripts/init.py
index 650cfac..4101492 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -789,6 +789,107 @@ class title_screen:
"I'd better not touch this... What
if it explodes??"))
lm.add_event (ev)
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 0
+ ev.x = 6
+ ev.y = 17
+ ev.dir = STAND_WEST
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "Closed. We are all emprisonned
here..."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 0
+ ev.x = 6
+ ev.y = 18
+ ev.dir = STAND_WEST
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "Closed. We are all emprisonned
here..."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 0
+ ev.x = 6
+ ev.y = 19
+ ev.dir = STAND_WEST
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "Closed. We are all emprisonned
here..."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 17
+ ev.x = 1
+ ev.y = 6
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "It's locked."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 19
+ ev.x = 2
+ ev.y = 5
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "It's locked."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 19
+ ev.x = 6
+ ev.y = 4
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "It's locked."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 19
+ ev.x = 6
+ ev.y = 8
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "It's locked."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 6
+ ev.x = 1
+ ev.y = 4
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "It's locked."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 7
+ ev.x = 7
+ ev.y = 3
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "I doubt Master Fingolson would be
happy if I go through his things..."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 13
+ ev.x = 1
+ ev.y = 6
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (the_player.get_name (), \
+ "Well, I can't dig into my
mistress' shelf!"))
+ lm.add_event (ev)
+
+
# Now setup the characters
player = gamedata_player ()
player.jump_to (0, 4, 18)
@@ -799,8 +900,9 @@ class title_screen:
lucia.set_dialogue ("dialogues/lucia_start")
lucia.load ("lucia.mchar")
lucia.set_map (gamedata_map_engine ().get_landmap ())
- lucia.jump_to (3, 4, 2)
+ lucia.jump_to (3, 4, 3)
lucia.set_action ("talk")
+ lucia.set_schedule ("lucia")
lucia.stand_south ()
lucia.set_portrait ("lucia.pnm")
diff --git a/scripts/schedules/mapcharacters/Makefile.am
b/scripts/schedules/mapcharacters/Makefile.am
index 31ffbdd..fb4efa9 100644
--- a/scripts/schedules/mapcharacters/Makefile.am
+++ b/scripts/schedules/mapcharacters/Makefile.am
@@ -2,6 +2,6 @@ pkgdatadir = $(gamedatadir)/scripts/schedules/mapcharacters
pkgdata_DATA = alek.py erek.py frostbloom.py janesta.py jelom.py \
keyboard_control.py oliver.py orloth.py sarin.py silverhair.py \
- talan.py tristan.py fellnir.py to_cellar.py
+ talan.py tristan.py fellnir.py to_cellar.py lucia.py
EXTRA_DIST = $(pkgdata_DATA)
diff --git a/scripts/schedules/mapcharacters/lucia.py
b/scripts/schedules/mapcharacters/lucia.py
new file mode 100644
index 0000000..dc10fc0
--- /dev/null
+++ b/scripts/schedules/mapcharacters/lucia.py
@@ -0,0 +1,79 @@
+#
+# (C) Copyright 2001 Alexandre Courbot <address@hidden>
+# Part of the Adonthell Project http://adonthell.linuxgames.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY.
+#
+# See the COPYING file for more details
+#
+
+# -- Movement schedule for Lucia Redwyne
+#
+# She just walk around in the kitchen, doing her business and
+# complaining about her life.
+
+import adonthell
+from adonthell import STAND_NORTH, STAND_SOUTH, STAND_WEST, STAND_EAST
+from random import randint
+
+class lucia:
+
+ def __init__ (self, mapcharacterinstance):
+ self.myself = mapcharacterinstance
+
+ self.speech = ["When could I finally rest a bit?", \
+ "I told Orloth this place would bring us problems!", \
+ "This smoke! I'm dying!"]
+
+ self.coords = [(3, 3, STAND_NORTH), \
+ (6, 3, STAND_EAST)]
+
+ def run (self):
+ myself = self.myself
+ todo = myself.get_val ("todo")
+
+ # -- waiting
+ if todo == 0:
+ delay = myself.get_val ("delay")
+
+ # -- If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+
+ # -- engage a new movement
+ elif todo == 1:
+ x, y, dir = self.coords[randint(0, 1)]
+ myself.set_goal (x, y, dir)
+ myself.set_val ("todo", 2)
+
+ # -- moving
+ elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- standing in front of the exit
+ if myself.posx () == 6:
+ myself.speak ("Ah, some fresh air!")
+
+ tmp = myself.get_val ("say_something")
+ myself.set_val ("say_something", tmp + 75)
+ myself.set_val ("delay", 300)
+
+ else:
+ myself.set_val ("delay", 1000 + randint (0, 2000))
+
+ myself.set_val ("todo", 0)
+
+
+
+ # -- utter a random remark
+ tmp = myself.get_val ("say_something")
+ myself.set_val ("say_something", tmp - 1)
+ if tmp == 0:
+ myself.speak (self.speech[randint (0, 2)])
+ delay = randint (50, 100) * 20
+ myself.set_val ("say_something", delay)
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 91abdcd 136/237: FIXED Makefile.am (intro.py was missing), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a0f9fe 050/237: Minor changes to the map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Lucia's schedule and furnitures,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 64e91d5 033/237: UPDATE to some schedules and dialogues, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d6dfa6e 064/237: Added characters portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0933dbf 063/237: How could I forget them ... ? ; ), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a681af9 028/237: Modularized event scripts, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 18d2266 131/237: FIXED installation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b028da 127/237: UPDATED intro sequence, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 290bfde 086/237: ADDED portraits of Talan and Player, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f3b822a 070/237: Furniturized the houses., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dfdc8cc 035/237: Finished Orloth's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 398bec8 143/237: IMPROVED Bjarn's dialogue and text bubbles, Kai Sterker, 2016/07/25