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[adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED init
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn |
Date: |
Mon, 25 Jul 2016 18:15:06 +0000 (UTC) |
tag: Release_0-3-1
commit 30316f6e7f92abd429e5249ed8d6d468f4c9d0e0
Author: adondev <adondev>
Commit: adondev <adondev>
ADDED initial dialogue with Talan to get into the inn
---
scripts/dialogues/Makefile.am | 2 +-
scripts/dialogues/demo_intro_1.py | 202 ++++++++++++++++++++++++++++++
scripts/init.py | 11 +-
scripts/schedules/mapcharacters/intro.py | 90 +++++++++++++
4 files changed, 301 insertions(+), 4 deletions(-)
diff --git a/scripts/dialogues/Makefile.am b/scripts/dialogues/Makefile.am
index da196c2..5fae582 100755
--- a/scripts/dialogues/Makefile.am
+++ b/scripts/dialogues/Makefile.am
@@ -3,7 +3,7 @@ pkgdatadir = $(gamedatadir)/scripts/dialogues
pkgdata_DATA = orloth_start.py lucia_start.py sarin_start.py \
janesta_start.py erek_start.py oliver_start.py bjarn_start.py \
frostbloom_start.py talan_start.py alek_start.py jelom_start.py \
- tristan_start.py jelom_2nd.py
+ tristan_start.py jelom_2nd.py demo_intro_1.py
EXTRA_DIST = $(pkgdata_DATA)
diff --git a/scripts/dialogues/demo_intro_1.py
b/scripts/dialogues/demo_intro_1.py
new file mode 100644
index 0000000..42a7baf
--- /dev/null
+++ b/scripts/dialogues/demo_intro_1.py
@@ -0,0 +1,202 @@
+import adonthell
+
+class demo_intro_1:
+ loop = []
+ strings = ["Your employer, eh? Who might that be?", "The Lady
Silverhair, and she must have great need of me, so let me pass!", "Nay, if you
are Silverhair's man, then I shall not let you pass. That one is the source of
all this mess, and I'll be switched if I let her accomplice in to free her. Be
on your way!", "What sort of mess, man? My Lady is in trouble, I must know!",
"I do not know what nonsense you think is going on here. But if my Lady needs
me, then I shall come to her ai [...]
+
+ def set_name (self, new_name):
+ pass
+
+ def set_npc (self, new_npc):
+ pass
+
+ def set_portrait (self, new_portrait):
+ pass
+
+ def __init__(self, p, n):
+ self.the_player = p
+ self.the_npc = n
+
+ self.dialogue = [self.start, self.answer1, self.answer3,
self.answer4, self.answer6, self.answer8, self.answer9, self.answer10,
self.answer11, self.answer13, self.answer14, self.answer16, self.answer19,
self.answer23, self.answer25, self.answer28, self.answer29, self.answer31, None]
+
+ def clear (self):
+ del self.dialogue
+
+ def get_right_npc (self):
+ return "Master Orloth"
+
+
+ def __getattr__ (self, name):
+ return 0
+
+ def run (self, answer):
+ self.npc = []
+ self.player = []
+ self.cont = []
+ self.dialogue[answer]()
+
+ def start (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (0)
+ self.cont.append (-1)
+ self.player.append (1)
+ self.cont.append (1)
+ self.player.append (11)
+ self.cont.append (8)
+ self.player.append (-1)
+
+ def answer11 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (12)
+ self.cont.append (-1)
+ self.player.append (13)
+ self.cont.append (9)
+ self.player.append (14)
+ self.cont.append (10)
+ self.player.append (-1)
+
+ def answer14 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (15)
+ self.cont.append (-1)
+ self.player.append (16)
+ self.cont.append (11)
+ self.player.append (-1)
+
+ def answer16 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (17)
+ self.cont.append (-1)
+ self.player.append (4)
+ self.cont.append (3)
+ self.player.append (3)
+ self.cont.append (2)
+ self.player.append (-1)
+
+ def answer3 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (7)
+ self.cont.append (-1)
+ self.player.append (8)
+ self.cont.append (5)
+ self.player.append (9)
+ self.cont.append (6)
+ self.player.append (-1)
+
+ def answer9 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (20)
+ self.cont.append (-1)
+ self.player.append (19)
+ self.cont.append (12)
+ self.player.append (-1)
+
+ def answer19 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (21)
+ self.cont.append (-1)
+ self.player.append (10)
+ self.cont.append (7)
+ self.player.append (-1)
+
+ def answer10 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (27)
+ self.cont.append (-1)
+ self.player.append (28)
+ self.cont.append (15)
+ self.player.append (29)
+ self.cont.append (16)
+ self.player.append (6)
+ self.cont.append (4)
+ self.player.append (-1)
+
+ def answer6 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (22)
+ self.cont.append (-1)
+ self.player.append (23)
+ self.cont.append (13)
+ self.player.append (-1)
+
+ def answer23 (self):
+ self.color = 0
+ self.npc.append (24)
+ self.cont.append (-1)
+ self.player.append (25)
+ self.cont.append (14)
+ self.player.append (-1)
+
+ def answer25 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (26)
+ self.cont.append (-1)
+ self.the_npc.set_dialogue ("dialogues/talan_start")
+
+ self.player.append (-1)
+
+ def answer29 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (30)
+ self.cont.append (-1)
+ self.player.append (31)
+ self.cont.append (17)
+ self.player.append (6)
+ self.cont.append (4)
+ self.player.append (-1)
+
+ def answer31 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (32)
+ self.cont.append (-1)
+ self.player.append (6)
+ self.cont.append (4)
+ self.player.append (-1)
+
+ def answer28 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (30)
+ self.cont.append (-1)
+ self.player.append (31)
+ self.cont.append (17)
+ self.player.append (6)
+ self.cont.append (4)
+ self.player.append (-1)
+
+ def answer8 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (18)
+ self.cont.append (-1)
+ self.player.append (19)
+ self.cont.append (12)
+ self.player.append (-1)
+
+ def answer4 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (5)
+ self.cont.append (-1)
+ self.player.append (6)
+ self.cont.append (4)
+ self.player.append (10)
+ self.cont.append (7)
+ self.player.append (-1)
+
+ def answer13 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (2)
+ self.cont.append (-1)
+ self.player.append (3)
+ self.cont.append (2)
+ self.player.append (4)
+ self.cont.append (3)
+ self.player.append (-1)
+
+ def answer1 (self):
+ self.color = self.the_npc.get_color()
+ self.npc.append (2)
+ self.cont.append (-1)
+ self.player.append (3)
+ self.cont.append (2)
+ self.player.append (4)
+ self.cont.append (3)
+ self.player.append (-1)
diff --git a/scripts/init.py b/scripts/init.py
index 975946a..650cfac 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -790,6 +790,11 @@ class title_screen:
lm.add_event (ev)
# Now setup the characters
+ player = gamedata_player ()
+ player.jump_to (0, 4, 18)
+ player.stand_east ()
+ player.set_schedule ("intro")
+
lucia = gamedata_get_character ("Lucia Redwyne")
lucia.set_dialogue ("dialogues/lucia_start")
lucia.load ("lucia.mchar")
@@ -822,12 +827,12 @@ class title_screen:
erek.set_portrait ("erek.pnm")
talan = gamedata_get_character ("Talan Wendth")
- talan.set_dialogue ("dialogues/talan_start")
+ talan.set_dialogue ("dialogues/demo_intro_1")
talan.load ("talan.mchar")
talan.set_map (gamedata_map_engine ().get_landmap ())
- talan.jump_to (0, 11, 19)
+ talan.jump_to (0, 7, 17)
talan.set_action ("talk")
- talan.stand_north ()
+ talan.stand_west ()
talan.set_schedule ("talan")
talan.set_portrait ("talan.pnm")
diff --git a/scripts/schedules/mapcharacters/intro.py
b/scripts/schedules/mapcharacters/intro.py
new file mode 100644
index 0000000..1bc82fb
--- /dev/null
+++ b/scripts/schedules/mapcharacters/intro.py
@@ -0,0 +1,90 @@
+#
+# (C) Copyright 2001 Kai Sterker <address@hidden>
+# Part of the Adonthell Project http://adonthell.linuxgames.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License.
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY.
+#
+# See the COPYING file for more details
+#
+
+# -- Schedule for the player to get into the Inn after the intro
+
+import adonthell
+
+class intro:
+
+ def __init__ (self, mapcharacterinstance):
+ self.myself = mapcharacterinstance
+
+ self.myself.set_val ("talk_to_talan", 1)
+
+
+ def run (self):
+ myself = self.myself
+ talk = myself.get_val ("talk_to_talan")
+
+ # -- first talk to talan to get into the inn
+ if talk == 1:
+ talan = adonthell.gamedata_get_character ("Talan Wendth")
+ talan.launch_action (myself)
+
+ myself.set_val ("talk_to_talan", 2)
+
+ # -- open the gate
+ elif talk == 2:
+ self.open_gate ()
+
+ myself.set_val ("talk_to_talan", 0)
+ myself.set_goal (10, 18, adonthell.STAND_EAST)
+
+ # -- move in and finally enable keyboard control
+ else:
+ if myself.follow_path () == 1:
+ myself.set_schedule ("keyboard_control")
+ self.close_gate ()
+ myself.go_east ()
+
+
+ # -- Opens the gate
+ def open_gate (self):
+ # Get the mapobjects
+ gate_fore = adonthell.gamedata_map_engine ().get_landmap
().get_mapobject (90)
+ gate_back = adonthell.gamedata_map_engine ().get_landmap
().get_mapobject (89)
+
+ # Only open the gate if it's closed...
+ if (gate_fore.get_animation (0).currentframe () == 0):
+ # Plays the gate back animation
+ gate_back.get_animation (0).next_frame ()
+ # Plays the gate fore animation
+ gate_fore.get_animation (0).next_frame ()
+
+ # Update squares walkability
+ sm = adonthell.gamedata_map_engine ().get_landmap ().get_submap (0)
+ sm.get_square (6, 17).set_walkable_south (0)
+ sm.get_square (7, 17).set_walkable_south (0)
+ sm.get_square (6, 18).set_walkable_west (1)
+ sm.get_square (6, 19).set_walkable_west (1)
+
+ # Close the gate
+ def close_gate (self):
+ # Get the mapobjects
+ gate_fore = adonthell.gamedata_map_engine ().get_landmap
().get_mapobject (90)
+ gate_back = adonthell.gamedata_map_engine ().get_landmap
().get_mapobject (89)
+
+ # Only close the gate if it's opened
+ if (gate_fore.get_animation (0).currentframe () == 4):
+ # Plays the gate back animation
+ gate_back.get_animation (0).next_frame ()
+ # Plays the gate fore animation
+ gate_fore.get_animation (0).next_frame ()
+
+ # Update squares walkability
+ sm = adonthell.gamedata_map_engine ().get_landmap ().get_submap (0)
+ sm.get_square (6, 17).set_walkable_south (1)
+ sm.get_square (7, 17).set_walkable_south (1)
+ sm.get_square (6, 18).set_walkable_west (0)
+ sm.get_square (6, 19).set_walkable_west (0)
+ sm.get_square (6, 20).set_walkable_west (0)
- [adonthell-wastesedge-commits] Release_0-3-1 0206066 097/237: CHANGED Jeloms dialogue to fit with the new plot, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 0206066 097/237: CHANGED Jeloms dialogue to fit with the new plot, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a0e6b2a 045/237: Oops! I kept my test files!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 91abdcd 136/237: FIXED Makefile.am (intro.py was missing), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 7a0f9fe 050/237: Minor changes to the map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Lucia's schedule and furnitures, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 64e91d5 033/237: UPDATE to some schedules and dialogues, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d6dfa6e 064/237: Added characters portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0933dbf 063/237: How could I forget them ... ? ; ), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a681af9 028/237: Modularized event scripts, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 18d2266 131/237: FIXED installation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b028da 127/237: UPDATED intro sequence, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 290bfde 086/237: ADDED portraits of Talan and Player, Kai Sterker, 2016/07/25