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[adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix. |
Date: |
Mon, 25 Jul 2016 18:14:57 +0000 (UTC) |
tag: Release_0-3-1
commit 21f36d08bf1025f7f5e1434e30f751161f71d7b9
Author: adondev <adondev>
Commit: adondev <adondev>
Slight fix.
---
scripts/modules/main_menu.py | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/scripts/modules/main_menu.py b/scripts/modules/main_menu.py
index 3786100..9fb5be6 100755
--- a/scripts/modules/main_menu.py
+++ b/scripts/modules/main_menu.py
@@ -209,9 +209,8 @@ class main_menu (win_container):
self.lg.set_activate (1)
if self.startup != 0:
# In game
- self.set_visible (0)
- gamedata_map_engine ().set_should_update_map (0)
self.lg.py_signal_connect (self.on_ingame_data_close,
win_event_CLOSE)
+ self.set_visible (0)
else:
# Title screen
self.lg.py_signal_connect (self.on_data_close, win_event_CLOSE)
@@ -223,9 +222,8 @@ class main_menu (win_container):
self.lg = data_screen (SAVE_SCREEN)
self.lg.thisown = 0
self.lg.set_activate(1)
- self.set_visible (0)
- gamedata_map_engine ().set_should_update_map (0)
self.lg.py_signal_connect (self.on_ingame_data_close,
win_event_CLOSE)
+ self.set_visible (0)
win_manager_add (self.lg)
win_manager_set_focus (self.lg)
@@ -240,7 +238,6 @@ class main_menu (win_container):
def on_ingame_data_close (self, retval):
self.lg = None
- gamedata_map_engine ().set_should_update_map (1)
self.quit = 0
# -- Scrolls the different menu options into view
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry., (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 37d1b1d 089/237: Fixed the mess I made yesterday. Sorry., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3ad0ff2 043/237: Some bugfixes and little updates, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d13c53f 052/237: Speed improvements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 be10dec 068/237: Added guards house interior., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9d5c3db 072/237: Continued furniturizing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9a51967 079/237: Continued map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a8047a 075/237: Moved transition files to their real place., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 91abdcd 136/237: FIXED Makefile.am (intro.py was missing), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 30316f6 132/237: ADDED initial dialogue with Talan to get into the inn, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7a0f9fe 050/237: Minor changes to the map., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 21f36d0 059/237: Slight fix.,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 b40a92e 134/237: ADDED Lucia's schedule and furnitures, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 64e91d5 033/237: UPDATE to some schedules and dialogues, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d6dfa6e 064/237: Added characters portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0933dbf 063/237: How could I forget them ... ? ; ), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a681af9 028/237: Modularized event scripts, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 18d2266 131/237: FIXED installation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b028da 127/237: UPDATED intro sequence, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 290bfde 086/237: ADDED portraits of Talan and Player, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f3b822a 070/237: Furniturized the houses., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dfdc8cc 035/237: Finished Orloth's dialogue, Kai Sterker, 2016/07/25