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Re: [Adonthell-devel] General impressions


From: Lakin Wecker
Subject: Re: [Adonthell-devel] General impressions
Date: Tue, 04 Dec 2001 08:37:48 -0700

> There was a rather big change to the GUI code right afterwards, which
> meant that quite a few python scripts had to be adapted.

Ok, can I have access to the data again? or shall I wait for the release?


> I've changed the red text to something more orange. Will that be better?

The orange should be fine, don't worry about catering specifically to me at 
this point, very _few_ people are colorblind like I am.  So it shouldn't be a 
big deal.

> In fact, we weren't really sure whether we want the player to chose a
> theme, or whether the program would select different themes in different
> situations. Both variants have their appeal, so the desicion isn't easy.

I think having different themes for different parts of the game is a nice 
idea.  We can work on getting easily readable fonts for each part.  So if 
alot of the text has a "blue" background, then we can work on getting a nice 
contrasting color for the text.  

If we do decide on changing the themes ourselves, We'll just have to work a 
little bit more on getting workable themes for each instance. But that 
shouldn't be hard.

Lakin




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