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Re: [Adonthell-devel] Continued Map


From: Kai Sterker
Subject: Re: [Adonthell-devel] Continued Map
Date: Fri, 14 Dec 2001 13:51:14 +0100

On Thursday 13 December 2001 20:34, you wrote:

> However... (:P) I find the jump straight from the barn to silverhair's
> room a bit confusing. I ideally we want the player to walk along the
> verander, which is not possible at the moment because the inn gfx would
> be drawn on top of him (right?)... well I can think of two solutions to
> this:

Poor Alex, for once I wasn't going to complain - and now that ;).


> Personally I'd go for option 2. I can have the graphics chopped in 5
> minutes (in fact I'll do 'em now incase you decide to use it).
> Option 1 would need slightly altered gfx above the entrance coz it would
> look ugly the way it is at the moment (half the player would disappear
> for no reasaon!) and in Option 1 you won't see the people outside
> wandering around like you would in option 2 coz it would be a fake map!

I have to agree. Actually walking on the verander would be much nicer than 
the current teleport. If cutting the gfx in half will do the trick, I'm all 
for it.

Kai



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