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Re: [Adonthell-devel] Outro dialogue complete!


From: cirrus
Subject: Re: [Adonthell-devel] Outro dialogue complete!
Date: Wed, 19 Dec 2001 20:53:57 +0000

Alexandre Courbot wrote:
> 
> > * Could you also place that hay cart on the yard somewhere? It's in the
> >   mapobject CVS:
> >   mapobjects/buildings/wastes_edge/redwyne_inn/exteriors/decorations/
> >   There are some bushes and the vine leafs too.
> 
> I'll have a look at this, yes.

Oh yeah, I had forgotten about them :) Would be cool to have some more
stuff outside!

> 
> >   And how about giving that smoke a ragged edge? Wouldn't that be a lot
> >   better?
> 
> Mmmm I personnally like it that way. The smoke is supposed to fill the
> entiere kitchen, which it is doing just fine right now (and we'll never
> release if we continue tuning things ;))

I have to agree with Alex on this. Since it's a single tile fi I give it
a clearer edge it will look very repetetive, this is way it's not so bad
methinks.


                -James
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