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Re: [Adonthell-devel] Extro music first draft
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Extro music first draft |
Date: |
Sun, 27 Jan 2002 23:24:56 +0100 (CET) |
On Sun, 27 Jan 2002 21:55:34 +0000 cirrus wrote
> I think it might be :( It would be strange though - on the intro the
> music fits perfectly with the animations - it starts and stops exactly
> when it should. Is the extro coded in a different way perhaps?
Yeah. It's actually running as a character schedule, whereas the intro
bypasses the normal main loop.
Actually, the main loop itself should be independant of CPU speed (to a
certain amount). However, so far the text_bubble duration is not, and that
is slowing everything down on the box here.
> first part of extro - from where the bubble speak begins until Bjarn
> walks up to the chest: 1:20
Okay, that sounds good. I'm currently seeing what can be done about the
bubbles. If I get them sync'd, it would be easy to add a little delay so
at-demo-9 plays once completely before at-demo-a plays.
> third part - rest of bbble speak: 0:35
That would be silent then.
> fourth part - forest with alek running and stories of what happens to
> the characters: 1:29
Again, if I get the scrolling sync'd, it could be sped up another 15s,
which would mean that at-demo-2 is just long enough.
> funnily enough the credits are then again perfectly matched to the music
> ('the end' appears on one of the beats and 'joel, you're fired' pops up
> with the last beat of the song!)
Well, the credits use that little CPU that they work in realtime on my
P200 even. ;) That's why the music is matching perfectly there.
Kai