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Re: [Adonthell-devel] Code & data updates


From: cirrus
Subject: Re: [Adonthell-devel] Code & data updates
Date: Tue, 05 Feb 2002 15:21:08 +0000

> Alexandre Courbot wrote:
> 
> Here are some fixes I've done to both the code and Waste's Edge data:
> 
> code:
> -detecting SWIG at configure time (no version checking yet) and
> display a message inviting the user to get swig if he doesn't have it
> and needs to rebuild py_adonthell_wrap.cc
> -complete gcc 3.0 compliance (there was a dlgedit file that didn't
> compile)
> -fixed a bug in the animation class that caused some animations to
> display pink noise when loaded
> -debian packages building ability (debian users just type 'debuild' to
> automatically get a dpkg installable package - binary in /usr/games,
> data in /usr/share/adonthell)
> -changed the version number to 0.3.1
> 
> data:
> -fixed the pink noise bugs Ingo reported
> -the adonthell-wastesedge script is now rebuilt every time (was a bug)
> 
> -debian packages building ability (similar to the source package -
> this also adds an 'Adonthell - Waste's Edge' entry in X's
> Games/Adventure menu and adonthell-wastesedge into /usr/games).
> -Felnir doesn't say "I have to talk with <player name>" anymore - as
> when you speak with him he most often tell you to get away ;)
> -switched version number to 0.3.1
> 
> Also I have tried to fixe the perms for the data & README files, but
> can't get CVS to understand it. Has anyone an idea?
> 
> Maybe we could release a bugfix 0.3.1 version along with Debian
> packages?
> 

If you want I can upload them again. I'm just updating my CVSes when I'm
done I can make the tgz packages and put them on savannah.
OK?

        -James

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