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Re: [Adonthell-general] NPC's and the perception of their surrounding
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-general] NPC's and the perception of their surrounding |
Date: |
Fri, 15 Feb 2002 22:37:30 +0100 (CET) |
On Fri, 15 Feb 2002 21:43:40 +0100 Andreas Dombrowsky wrote
> How about attaching an "owner" property to items? So, he could pick up
> *HIS* bucket, and NPCs would have a concept of property, possibly
> reacting sourly to theft.
Heh :). I was sorta fearing that somebody realized that my ideas are more
or less the system Ultima 7 had, in which case I would have answered: "Take
it as a basic suggestion then, and lets try to improve it".
And here are the first improvements! :) Anyone else any further ideas?
Kai
- [Adonthell-general] NPC's and the perception of their surrounding, Kai Sterker, 2002/02/15
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Andreas Dombrowsky, 2002/02/15
- Re: [Adonthell-general] NPC's and the perception of their surrounding,
Kai Sterker <=
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Kai Sterker, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Andreas Dombrowsky, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/17
Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16