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Re: [Adonthell-general] NPC's and the perception of their surrounding
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-general] NPC's and the perception of their surrounding |
Date: |
Sat, 16 Feb 2002 12:11:55 +0100 (CET) |
On 16 Feb 2002 11:19:59 +0100 Alexandre Courbot wrote
> The problem is that you agree we can't make hundreds of characters
> schedules running all the time, on all the maps. Maybe we can only
> "really" run the schedules of the characters which current map is loaded
> into memory, while others characters would 'sleep'. And when you enter
> the map they are on, their schedule and place would be calculated
> according to the current time of the day, and others parameters. We
> would of course need something more sophisticated, but the basic idea is
> there.
Yeah, something like that. All that needs be done when loading a map is
placing the characters on the right submap, and set the right schedule.
There should be efficient ways to accomplish that.
Kai
- [Adonthell-general] NPC's and the perception of their surrounding, Kai Sterker, 2002/02/15
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Andreas Dombrowsky, 2002/02/15
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Kai Sterker, 2002/02/15
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Kai Sterker, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Andreas Dombrowsky, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/17
Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16
- Re: [Adonthell-general] NPC's and the perception of their surrounding,
Kai Sterker <=