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Re: [Adonthell-general] NPC's and the perception of their surrounding
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-general] NPC's and the perception of their surrounding |
Date: |
16 Feb 2002 10:31:10 +0100 |
> > How about attaching an "owner" property to items? So, he could pick up
> > *HIS* bucket, and NPCs would have a concept of property, possibly
> > reacting sourly to theft.
>
> Heh :). I was sorta fearing that somebody realized that my ideas are more
> or less the system Ultima 7 had, in which case I would have answered: "Take
> it as a basic suggestion then, and lets try to improve it".
Just wondering: would in this case a bucket be an item, or an object? It
rather looks like it would fit as a map object, (as items are unique)
and I don't know how far we could give ownership to map objects (which
are re-used at many places). In the smith case, we would assume the
nearest bucket is his bucket.
On the other hand, the general idea would perfectly fit with items.
> And here are the first improvements! :) Anyone else any further ideas?
Yeah. "family" fields for the characters, plus friends, etc... ;) Just
kidding. I think we don't need to go that far - we might design stuff
that will just be usefull once, and could be workaround with a bit of
script.
Alex.
--
http://www.gnurou.org
Re: [Adonthell-general] NPC's and the perception of their surrounding, Alexandre Courbot, 2002/02/16