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Re: [Adonthell-general] [Fwd: Re: community ad]


From: Alexandre Courbot
Subject: Re: [Adonthell-general] [Fwd: Re: community ad]
Date: 26 Feb 2002 13:17:59 +0100

Good! Maybe it talks too much about ourselves and not enough about the
project itself. It's goal should be to give an example of a "managing"
open source game project.

> PS: Maybe we can include a 0.4 sneak-preview screenshot with the
> article....

Right. We could put a demo screenshot of the new map engine and the new
window system. We'd need some graphical material for that though ;)

Here are my comments for each section:

> -- in the beginning --
> -- hello world! --

Good thing to mention that the projects gained by merging. Maybe 

> -- more than just programming --

This is probably the most important point of the article (and the
biggest advantage of Adonthell as well).

> -- organisation --

This section is where we have to describe what's make Adonthell's
organisation different from others (or from the
standard-open-source-organisation), which it does well.

> -- working as a team --

Bad point here: the use of "we". This part should look more impersonnal
IMO. Of course, mentionning about the meetings and the good time we
spent together is mandatory and important for the article. But "we"
sounds like advertising - remember that this article hasn't been written
with the ideas of fame and advertisement in mind *ahem* ;) It should
instead give a general idea on how the project has been driven so far.

One missing thing IMO: the move to Savannah. Someone who searchs
Adonthell on sourceforge would wonder why nothing excepted a spam hasn't
been posted to the list since ages.

Globally I like the article. Maybe we should wait to have something new
to show before sending it though (maybe a 'tle demo of new stuffs) - so
each time Adonthell appears somewhere on the net there is something new
to check. Otherwise the audience would get bored to always see the same
things.

Alex.
-- 
http://www.gnurou.org





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