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Re: [Adonthell-general] [Fwd: Re: community ad]
From: |
cirrus |
Subject: |
Re: [Adonthell-general] [Fwd: Re: community ad] |
Date: |
Tue, 26 Feb 2002 12:34:20 +0000 |
Alexandre Courbot wrote:
>
> Good! Maybe it talks too much about ourselves and not enough about the
> project itself. It's goal should be to give an example of a "managing"
> open source game project.
>
I guess there should be more emphasis on that, I was just trying to find
a good way to lead into it but it kinda got out of hand!
I should perhaps add that this was quite a hasty job, I didn't really
read over it afterwards, I just wanted to get something out to start the
discussion.
> > PS: Maybe we can include a 0.4 sneak-preview screenshot with the
> > article....
>
> Right. We could put a demo screenshot of the new map engine and the new
> window system. We'd need some graphical material for that though ;)
>
> Here are my comments for each section:
>
> > -- in the beginning --
> > -- hello world! --
>
> Good thing to mention that the projects gained by merging. Maybe
>
I think a bit of background info doesn't hurt - for people wanting to
start their own projects it might be interesting to see how we began.
> > -- more than just programming --
>
> This is probably the most important point of the article (and the
> biggest advantage of Adonthell as well).
>
> > -- organisation --
>
> This section is where we have to describe what's make Adonthell's
> organisation different from others (or from the
> standard-open-source-organisation), which it does well.
>
> > -- working as a team --
>
> Bad point here: the use of "we". This part should look more impersonnal
> IMO. Of course, mentionning about the meetings and the good time we
> spent together is mandatory and important for the article. But "we"
> sounds like advertising - remember that this article hasn't been written
> with the ideas of fame and advertisement in mind *ahem* ;) It should
> instead give a general idea on how the project has been driven so far.
Yeah that bit needs some work.
>
> One missing thing IMO: the move to Savannah. Someone who searchs
> Adonthell on sourceforge would wonder why nothing excepted a spam hasn't
> been posted to the list since ages.
Oh yeah! I knew I forgot something! :P
>
> Globally I like the article. Maybe we should wait to have something new
> to show before sending it though (maybe a 'tle demo of new stuffs) - so
> each time Adonthell appears somewhere on the net there is something new
> to check. Otherwise the audience would get bored to always see the same
> things.
>
Well, if we get some char gfx and maybe a few simple map items we could
have micro test terrain (we could use JT's latest ogg for the music :P)
just to walk around.
-James
--
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