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Re: [Adonthell-general] [Fwd: Re: community ad]


From: cirrus
Subject: Re: [Adonthell-general] [Fwd: Re: community ad]
Date: Tue, 26 Feb 2002 12:34:20 +0000

Alexandre Courbot wrote:
> 
> Good! Maybe it talks too much about ourselves and not enough about the
> project itself. It's goal should be to give an example of a "managing"
> open source game project.
> 

I guess there should be more emphasis on that, I was just trying to find
a good way to lead into it but it kinda got out of hand!
I should perhaps add that this was quite a hasty job, I didn't really
read over it afterwards, I just wanted to get something out to start the
discussion.

> > PS: Maybe we can include a 0.4 sneak-preview screenshot with the
> > article....
> 
> Right. We could put a demo screenshot of the new map engine and the new
> window system. We'd need some graphical material for that though ;)
> 
> Here are my comments for each section:
> 
> > -- in the beginning --
> > -- hello world! --
> 
> Good thing to mention that the projects gained by merging. Maybe
> 

I think a bit of background info doesn't hurt - for people wanting to
start their own projects it might be interesting to see how we began.


> > -- more than just programming --
> 
> This is probably the most important point of the article (and the
> biggest advantage of Adonthell as well).
> 
> > -- organisation --
> 
> This section is where we have to describe what's make Adonthell's
> organisation different from others (or from the
> standard-open-source-organisation), which it does well.
> 
> > -- working as a team --
> 
> Bad point here: the use of "we". This part should look more impersonnal
> IMO. Of course, mentionning about the meetings and the good time we
> spent together is mandatory and important for the article. But "we"
> sounds like advertising - remember that this article hasn't been written
> with the ideas of fame and advertisement in mind *ahem* ;) It should
> instead give a general idea on how the project has been driven so far.

Yeah that bit needs some work.

> 
> One missing thing IMO: the move to Savannah. Someone who searchs
> Adonthell on sourceforge would wonder why nothing excepted a spam hasn't
> been posted to the list since ages.

Oh yeah! I knew I forgot something! :P

> 
> Globally I like the article. Maybe we should wait to have something new
> to show before sending it though (maybe a 'tle demo of new stuffs) - so
> each time Adonthell appears somewhere on the net there is something new
> to check. Otherwise the audience would get bored to always see the same
> things.
> 

Well, if we get some char gfx and maybe a few simple map items we could
have micro test terrain (we could use JT's latest ogg for the music :P)
just to walk around.

        -James

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