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Re: Re: [Adonthell-general] rules miscellany


From: Nils Fohrbeck
Subject: Re: Re: [Adonthell-general] rules miscellany
Date: Mon, 24 Jun 2002 15:58:34 +0200

> 
> Another thought I had in the meantime concerns the fighting feats:
> 
> I was wondering what their effect would be, and I think the only
> sensible thing is a bonus or penalty to properties like melee/ranged
> attack/damage, parry, dodge or armour. I guess the weaker feats would
> always raise one on the cost of another. E.g. increase your chance to
> hit while decreasing your chance to avert being hit. Or increase the
> damage you do in favour for the chance to hit, etc.
> 
> Higher rank feats could affect more properties, give higher boni and
> less penalty, while the best feats wouldn't have any penalty at all.
> 
> This would offer some room for tactical descision in combat. Do you want
> to increase the damage you deal, or rather minimize the damage you take?
> You can easily switch between more defensive or offensive style of
> fighting or any mixture in between if you know the proper feats.

That is the way it was supposed to be.

> I'm just unsure how Alex' idea of combos would fit in here. 

We will have to see this later. 
 
> Kai
> 
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