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Re: [Bino-list] os x build failure


From: Frédéric Devernay
Subject: Re: [Bino-list] os x build failure
Date: Sun, 6 Nov 2011 11:47:45 +0100

Nate,

You forgot an "s" at the end of Headers;


Le 6 nov. 2011 à 01:44, Nate a écrit :

-I/Library/Frameworks/QtOpenGL.framework/Header"

Don't forget that Bino with Equalizer support can only be built in 32-bits mode, because it uses the deprecated Carbon API, which isn't available in 64-bits mode. That means you'll also have to build all support libraries either in 32-bits or in universal (32-64) mode.

Good luck with this. I'll give it a try too, and I'll keep you posted.

Personally, I would switch to Linux to use Bino with Equalizer.

Another solution, to build it in 64-bits mode, would be to build it using X11, with an X11-based Equalizer and qt4-x11 from macports.

fred


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