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Re: [Bino-list] os x build failure
From: |
Nate |
Subject: |
Re: [Bino-list] os x build failure |
Date: |
Tue, 8 Nov 2011 12:00:29 -0800 (PST) |
> From: Frédéric Devernay <address@hidden>
> You forgot an "s" at the end of Headers;
> -I/Library/Frameworks/QtOpenGL.framework/Header"
This is also missing the "s" in your web page. But that did fix the problem.
>Don't forget that Bino with Equalizer support can only be built in 32-bits
>mode,
>
>because it uses the deprecated Carbon API, which isn't available in 64-bits
>mode. That means you'll also have to build all support libraries either in
>32-bits or in universal (32-64) mode.
>
>Personally, I would switch to Linux to use Bino with Equalizer.
Still not having success getting it to compile with Equalizer.
I did get it to work on Ubuntu, but my client needs it on OS X system.
>Another solution, to build it in 64-bits mode, would be to build it using X11,
>with an X11-based Equalizer and qt4-x11 from macports.
Can you outline the steps I would need to do this?
Thanks,
Nate