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Re: Building 64-bit on Windows


From: Richard Frith-Macdonald
Subject: Re: Building 64-bit on Windows
Date: Tue, 30 Oct 2018 08:02:59 +0000

> On 29 Oct 2018, at 22:26, Fred Kiefer <fredkiefer@gmx.de> wrote:
> 
> 
>> Am 29.10.2018 um 22:26 schrieb Sam Izzo <sam@horsedrawngames.com>:
>> Thanks for your reply. I had seen some posts in the archives of the mailing 
>> list that made it sound like it was possible but I guess based on what you 
>> and David have written it's currently not possible to generate a 64-bit 
>> executable/DLL. I think for our project we'll have to go down the more 
>> painful path which is to convert all the Obj-C code to C#!
> 
> 
> There is a script in the GNUstep repository to set up a WIn64 environment to 
> compile GNUstep 
> https://github.com/gnustep/tools-scripts/blob/master/install-dependencies-msys2-64bit
> But as I don’t use Windows myself I am unsure whether that actually works or 
> not.

It did last time I used it (many months ago).  Generally there should be no 
problem using a 64bit environment if you use gcc and the traditional ObjC 
runtime.
It's buildinga 'next gen' setup, using clang and the new libobjc2 runtime, 
that's not quite there yet.


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