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Re: [glob2-devel] Latest CVS and desync


From: Andrew Sayers
Subject: Re: [glob2-devel] Latest CVS and desync
Date: Mon, 13 Feb 2006 03:45:27 +0000
User-agent: Mutt/1.5.11+cvs20060126

On Sun, Feb 12, 2006 at 07:39:21 -0800, Kyle Lutze wrote:
> ??? wrote:
> >Hi,
> >
> >We've been testing lastest CVS with Andrew thorugh YOG and there was no 
> >desync (no AI). So I think the bug has disappeard, which is mystical, 
> >because no core engine code has been changed. Please try with latest CVS 
> >and report accurates description in case of sync (the action just before 
> >the sync and so on). Also make sure to make clean && make after a cvs up, 
> >just in case.
> >
> >Thanks.
> >
> >Steph
> >
> it still exists :/
> I just played with genixpro, giszmo, and a nicowar on foursqaures and we 
> had the 30 second desync, then another random one during the auto save game.

Could you put the map, the console output from each instance of glob2,
and the contents of .glob2/logs/*.log up somewhere for people to have a
look at?

        - Andrew




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