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Re: [glob2-devel] Latest CVS and desync


From: Bradley Arsenault
Subject: Re: [glob2-devel] Latest CVS and desync
Date: Sun, 12 Feb 2006 19:56:51 -0800

On 2/12/06, Kyle Lutze <address@hidden> wrote:
> � wrote:
> > Hi,
> >
> > We've been testing lastest CVS with Andrew thorugh YOG and there was no 
> > desync
> > (no AI). So I think the bug has disappeard, which is mystical, because no
> > core engine code has been changed. Please try with latest CVS and report
> > accurates description in case of sync (the action just before the sync and 
> > so
> > on). Also make sure to make clean && make after a cvs up, just in case.
> >
> > Thanks.
> >
> > Steph
> >
> it still exists :/
> I just played with genixpro, giszmo, and a nicowar on foursqaures and we
> had the 30 second desync, then another random one during the auto save game.
>
No we didn't. Don't confuse desyncs with lock ups, and there was no
Nicowar on the map, only a numbi. The game "locked up", as in suddenly
every player would be waiting on every other player,  in particular,
it would wait for one player, and then slowly add into waitinf for all
players. We had lock ups 4 times throughout the game.

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