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Re: [glob2-devel] Full Nicowar behaviour assessment


From: Bradley Arsenault
Subject: Re: [glob2-devel] Full Nicowar behaviour assessment
Date: Mon, 27 Feb 2006 17:36:25 -0800

Nicowar is terrible general purpose. And its hard to compensate.
Nicowar currently has an obvious bias towoards larger maps and having
more space. Lately, I've been trying to modify this so that it plays
better on maps such as Garden 3, but these changes only make it play
worse on open maps.

Its very hard to get a middle ground, unlike Castor, who seems to do
this quite effectivly.

Would anybody mind observing its behaviour on Garden 3 on the most
recent commit? And compare that to how it behaves on Big pond, most
recent commit. There is obvious bias towoards big pong, and even if it
had an overwhelming opponent in the same circumstances (such as 8
opponents), it would be able to take them on much better on big pond
then on garden 3, even though its the same number of opponents. I hope
for some feedback, as much as possible, about how to get it to play

It seems Castor plays a better conservative game than Nicowar, a much
better conservative game, where as Nicowar plays a consistant, large
game. Would nct and nuage mind explaining how this came to so? Castor
plays very well on limited amounts of food or wood, or limited amounts
of space, much better than Nicowar, yet Nicowar is more expansive,
plays a larger variety in strategies, a more open but more powerfull
game, with strong attack and overwhelming power. Nicowar certainly
reflects how I play, I try to do as much as possible, have as big an
army as possible, and overwhelm my enemy.




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