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Re: [glob2-devel] Priority
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] Priority |
Date: |
Mon, 27 Mar 2006 01:28:08 +0200 |
User-agent: |
Mozilla Thunderbird 1.0.7 (X11/20050923) |
In my eyes, we still have an inn-bug.
i'd suggest to fine-tune the priority-system as it exists
right now by splitting inns into
inns-with-less-than-[25|50|75|100]%-food.
That way inns, that are really low on corn could be
prioritized. the globs that get ordered to an inn, work till
the inn is full.
as it is now globs loose most of their time by switching
from one job to filling up an inn that misses _one_ corn and
running back to their old job or even worse they run halfe
the map from one inn that misses one corn to the other.
often, when work doesn't get done i reduce worker-count to
all of my inns to 0. it doesn't hurt as it takes a while to
empty all inns.
if the priority-system doesn't get changed in the proposed
way, i'd wish a global checkbox "suply inns" [and "suply
turrets/swarms"] to be able to quickly free workers to do
important tasks.
Greetings, Leo Wandersleb
Stéphane Magnenat wrote:
Hi everyone,
We have understood that most people want a priority system for buildings
construction. We might implement this when we (Nuage and I) get some time.
Please summary how you want the system to work.
Thanks,
Steph
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