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Re: [glob2-devel] Thats it, we need a plan
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Thats it, we need a plan |
Date: |
Tue, 28 Mar 2006 20:56:46 +0200 |
User-agent: |
KMail/1.9.1 |
> Rather than the anti-spoofing, why doesn't the building site effectively
> appear when the first unit reaches it ? A phantom could be visible for the
> player, but that is all.
Because it takes longer to code. But I agree, please fill a wish bug.
> When an upgrade is asked, the zone surrounding the upgrade should
> automatically become a harvesting zone.
Interesting idea, please fill a wish bug (sorry, but ml is unrealistic to lurk
for past ideas)
Steph
- Re: [glob2-devel] Thats it, we need a plan, (continued)
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/25
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/25
- Re: [glob2-devel] Thats it, we need a plan, Stéphane Magnenat, 2006/03/27
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/27
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/27
- Re: [glob2-devel] Thats it, we need a plan, Stéphane Magnenat, 2006/03/28
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/28
- Re: [glob2-devel] Thats it, we need a plan, Martin Voelkle, 2006/03/28
- Re: [glob2-devel] Thats it, we need a plan, Bradley Arsenault, 2006/03/25
Re: [glob2-devel] Thats it, we need a plan, Cyrille Dunant, 2006/03/27
- Re: [glob2-devel] Thats it, we need a plan,
Stéphane Magnenat <=
Re: [glob2-devel] Thats it, we need a plan, Martin Voelkle, 2006/03/27
Re: [glob2-devel] Thats it, we need a plan, Kai Antweiler, 2006/03/27