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Re: [glob2-devel] Thats it, we need a plan


From: Bradley Arsenault
Subject: Re: [glob2-devel] Thats it, we need a plan
Date: Tue, 28 Mar 2006 17:24:12 -0800

On 3/27/06, Kieran P <address@hidden> wrote:
> Sorry I havn't replied soon. Been busy with other things. Most of the stuff
> has been covered :S Theres just two more things:.
>
> * The out-of-game gui needs to be completley revamped. Its sooooo ugly. Take
> the menu for example. Those buttons are ugly and have to go, the headings
> (top of page) arn't bold enough, there is no uniqiue style, everything is
> the same boring, plain old thing, the background is horrible, too much
> green, the animation is annoying but most likely will go with the buttons.
> Perhaps for consistancy, the intro loading screen could be carried over to
> the main menu (ie, when you load the game, and the load bar is complete,
> loose the load bar, add the new buttons. Basicly, a general revamp. I'm not
> an artist though, so dont ask for images ;)

I happen to like the main menu, the buttons are a very nice touch, and
their animation only adds to the effect. Indeed, the background and
cloud animation need to go. The loading screen should be kept seperate
from the main menu, however. And its not the same old boring thing at
all. If you want better theming, do it yourself.

>
> * The map gui needs redoing. Basicly what nct said in another thread. First
> of all, the right menu needs to go (apart from the minimap and coordinates
> which will be brought to the bottom right of the screen. Next, a new thin
> bar at the top with options for Units (use warrior images), Buildings (use
> swarm image), resources (use wheat image), terrain (use sand image),
> flags/zones (use war flag). . Hovering over one of these (or click if
> nessiary, will pop down a menu (slightly right aligned from the original
> button, with all the choices you can build and a small description. And if
> application, tiny buttons on the side (for terrain and resources, they would
> be size, for building, and units, they would be level. To see what I mean,
> go here: http://www.linuxbox.co.nz/~kieran/glob2mapgui.jpg

Thats a good start, but I don't entirely agree. I believe we need to
have a right hand mnu, for properties of objects, and for consistancy
with the main game inte




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