glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Refactoring


From: Sébastien
Subject: Re: [glob2-devel] Refactoring
Date: Mon, 1 May 2006 18:04:14 +0200
User-agent: KMail/1.9.1

Le Lundi 1 Mai 2006 17:31, Cyrille Dunant a écrit :
> > It's not lazyness, I talked about char* removal and the ellipsis problem
> > with Stéphane Magnenat, he told me to look at boost since we already
> > depend on it. If you have a better idea, fine, please expose it.
> > Reimplement everything all the time isn't a good solution too but if you
> > have an idea to replace xxxprintf wich is not a cut n paste of boost, I'm
> > open (even if there is work as opposed to what you said)
>
> No, now, it is too late anyway, we already depend on boost, so we might as
> well use it...
>
> Of course, _stripping_ the boost dependency would be a worthwhile endeavour
> :)
I agree with you...
I quickly looked to AINicowar and I can't figure out where boost is used... As 
a test I suppressed the include and all compiled fine, the game is working




reply via email to

[Prev in Thread] Current Thread [Next in Thread]