glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] teleporters


From: donkyhotay
Subject: Re: [glob2-devel] teleporters
Date: Tue, 06 Feb 2007 13:29:43 -0800

Never mind, someone suggested that right before I sent off my Email. 


On Tue, 2007-02-06 at 13:26 -0800, donkyhotay wrote:
> Wouldn't it work to quickly calculate how much the teleporter removes
> from the distance and if it's less then walking to the destination
> regularly send the glob to the teleporter and if it's more have them
> walk regularly?
> 
> 
> 
> On Tue, 2007-02-06 at 22:09 +0100, Leo Wandersleb wrote:
> > Stéphane Magnenat wrote:
> > > I'm not sure this will work without tweaking the gradients. Imagine you 
> > > want 
> > > to build an expansion in an area with no wheat. You build a teleporter at 
> > > near wheat and in this expansion. You want workers to use the teleporter. 
> > > If 
> > > the wheat gradient does not take teleporter into account there is no way 
> > > pathfinding can use it, as pathfinding, excepting for local glob 
> > > avoidances, 
> > > use gradients.
> > 
> > pathfinding has to be tweaked. globs will not only ask for wheat gradient 
> > but also for teleporter's wheat level and gradient.
> > to ease teleporter use i would do pathfinding like:
> > if(wheat_gradient > 240)
> >     use old algo
> > else
> >     if(teleporter_gradient && teleporters_wheat_level
> >             walk the teleporters gradient
> > 
> > Leo
> > 
> > 
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
-- 
Do not be afraid to joust a giant just because some people insist on
believing in windmills. 






reply via email to

[Prev in Thread] Current Thread [Next in Thread]