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Re: [glob2-devel] problem with the script engine


From: Robert Martin
Subject: Re: [glob2-devel] problem with the script engine
Date: Wed, 7 Mar 2007 15:01:09 -0500

On 3/7/07, General Mecanor Icarus xTarget <address@hidden> wrote:
so the problem is infact to do with the save enginge messing up scripts?


On 07/03/07, Robert Martin <address@hidden > wrote:
> On 3/7/07, Kyle Lutze <address@hidden > wrote:
> >
> >  That's a good idea. I believe lots of games disable certain functions
> > during tutorials until it is time for the user to start learning those
> > functions.
> >
> > ________________________________
> > From: General Mecanor Icarus xTarget [mailto:address@hidden
> > To: Globulation2 development mailing list [mailto:
address@hidden
> > Sent: Wed, 07 Mar 2007 10:15:25 -0400
> > Subject: Re: [glob2-devel] problem with the script engine
> >
> >
> > Suggestion: Allow scripts to turn off the upgrade option for buildings.
> >
> >
> > On 07/03/07, Robert Martin <address@hidden> wrote:
> > > Ive been playing the game and ive hit on something of a huge bug
> > > In the tutorial it is way to easy to run off the rails and miss a
script
> > prompt
> > > 1 upgrading units before you have been prompted to
> > > 2 missing the flag setting part of the tutorial (right after you build
> > > the defense towers)
> > > 3 various points in the unit creation bits
> > > --
> > > Robert L Martin
> > > oh side point how do i contact the forum admin to unlock my account?
> > >
> > >
> > > _______________________________________________
> > > glob2-devel mailing list
> > > address@hidden
> > > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> > >
> >
> >
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> >
> >
> This would be the problem functions do not get reenabled when the time
> comes if the script has run off the rails
> a suggested fix during a save reload cycle check the state of the game
> and if the game state and the script mismatch run the script forward
> to match (like in the game i have running i should be getting the
> explorer flag part of the tutorial but it seem to be jammed (i have 2
> level 3 towers in the correct position and ive been upgrading
> everything)
>
> --
> Robert L Martin
>
>
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>


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not quite but the save engine could be used to recover from the error
since it is a stop point where a check could be done.

--
Robert L Martin




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