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Re: [glob2-devel] problem with the script engine


From: Kai Antweiler
Subject: Re: [glob2-devel] problem with the script engine
Date: Thu, 08 Mar 2007 00:14:28 +0100
User-agent: Gnus/5.1007 (Gnus v5.10.7) XEmacs/21.4.20 (linux)

>> This would be the problem functions do not get reenabled when the time
>> comes if the script has run off the rails
>> a suggested fix during a save reload cycle check the state of the game
>> and if the game state and the script mismatch run the script forward
>> to match (like in the game i have running i should be getting the
>> explorer flag part of the tutorial but it seem to be jammed (i have 2
>> level 3 towers in the correct position and ive been upgrading
>> everything)
>
> A save game saves the script state along with the others games data.

Can we use this for debugging?
Is it possible to read the script state in the map editor, or to extract it
from a save game?

-- 
Kai Antweiler




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