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Re: [glob2-devel] Alpha 22 Release


From: Robert Martin
Subject: Re: [glob2-devel] Alpha 22 Release
Date: Thu, 29 Mar 2007 10:58:16 -0400

On 3/29/07, Kai Antweiler <address@hidden> wrote:
> I'm going to make the Alpha 22 release in 2 days on Friday (Canada
> Central Eastern Time), unless someone disagrees. I'll try to cram in
> some bug testing before I do, but I think we are about ready to do a
> release.

Unless you explain why you're in such a hurry I strongly disagree!
What is wrong with waiting a week?
Especially after having so significant changes recently.


> Bugs in the new unit allocation system are what I'm particularly
> worried about.

Me too.  And I don't want two immediate releases like last time.


> I haven't seen any since my last bug fix, but I haven't
> had the chance to test on a wide variety of situations. I'm going to
> try to do as much bug testing as possible before Friday, and unless
> someone disagrees, I will release on that day.


There is an important bug in our tracker from Kevin:
http://savannah.nongnu.org/bugs/?19396

There is this portability issue to OS X that Shawn just wrote
about.

Shew's graphics are still not easyly available.
It would be a shame not to have them available in the next release.

I "fixed" Leo's-cloud-crash-blocker bug without knowing what I was
doing.  It would be nice if someone would check it:
http://savannah.nongnu.org/bugs/?19049
(you'll have to look for "snth" in the cvs entries to see my changes.)

--
Kai Antweiler


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a bit of a suggestion go ahead and release on friday-monday since the
last release (binary) was a while ago and from what ive heard a good
chunk of the game has changed.
so do the release but keep the links to the older version up just in case.
(oh and the first person to gripe about space limitations needs to
email me first with a compiled
windows cvs copy)

--
Robert L Martin




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