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Re: [glob2-devel] all your bases are belong to Nicowar


From: Kai Antweiler
Subject: Re: [glob2-devel] all your bases are belong to Nicowar
Date: Wed, 2 May 2007 10:07:45 +0200

in your proposal you have no paving area that in my eyes would be a great plus
to globulation.
in fact i see all extra action a great plus as long as it doesn't mean more
mouse clicks or organisation.

there could be many more things like 2 globs cooperating to be able to carry 4
wheat at a time

I think this is hard.


, explorers L2 bringing lunch-packs to the globs

This could work.  Much better than using globs to hand over lunch packs,
because you don't have to compute gradients and explorers can catch up with
a worker.
Much easier would be:  Two or more globs that are on adjacent fields everage
there food level.  Could be a user option.


explorers L3 also carrying globs

We would have to determine when a glob wants to be carried.
Maybe when it has a long walk ahead and is near an explorer.
Main problem: graphics.


, globs handing goods to faster globs

We could do this, at least when they are on adjacent fields.
But again: graphics.


free globs fortifying
buildings with stone (every level gets its armor only if the stone is aplied
what doesn't affect the availability of the building, ...

Please don't use free globs.
The player would need to make sure that there are free globs.
Also you would want to decide which buildings become hardened.
This should be a building option regulated by the buildings unit allocation.

--
Kai Antweiler




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