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Re: [glob2-devel] my final release candidate testing feedback


From: Bradley Arsenault
Subject: Re: [glob2-devel] my final release candidate testing feedback
Date: Tue, 14 Aug 2007 02:28:27 -0400

On 8/13/07, Joe Wells <address@hidden> wrote:
Okay, I'm really stopping after this.  :-)  No more time for testing.

• BUG:I got a segmentation violation when pressing right mouse
  button to switch the contents of the right panel.  The game was
  paused at the time, so I can be pretty sure that the crash resulted
  from switching the panel.  Of course, there is no core dump file, so
  I can't help figure out why.

I can't reproduce this bug/

• BUG:I am getting glibc/malloc corruption crashes.

  I got a crash with this message:

    *** glibc detected *** free(): invalid next size (normal): 0x08d38da0 ***

  This seems to have happened while formatting a message for display
  on the screen.  This is bug #20771.

  I also got a crash with this message:

    *** glibc detected *** double free or corruption (out): 0x08d95b98 ***

  This seems to have happened while deconstructing a Game object (when
  exiting the editor).  This is bug #20772.

  I got yet another crash with this message:

    *** glibc detected *** corrupted double-linked list: 0x090845d0 ***

  This happened when I was overrunning the enemy base and seems to
  have been triggered by deconstructing a Building object.  This is
  also part of bug #20772.

I will further investigate this.  

• BUG: The game got into a state where most of the commands were being
  delayed by about 15 seconds.  Things that were delayed: pausing (the
  "p" key), quitting (from the menu), adjusting number of requested
  globules or radius on a flag.  Things that still worked instantly:
  moving the viewport with mouse or keyboard, dragging flags.  The
  game was almost over so I didn't get much more experience with this.

Most likely due to excessive use of scroll wheel. Quitting, pausing are queued through the game engine. Scroll wheel bug is fixed. 

• BUG:The fertility map sometimes completely does not work (nothing
  shows anywhere).  But sometimes (later in the same game) it works
  fine.

Not sure what causes this. The computation thread automatically spawns at 4 seconds in, and it takes another 4 seconds to complete. 

• BUG (old, I think):The damage map is not working.  It doesn't show
  anything, despite lots of damaged globules.

Fixed. 

• When glob2 is run the very first time (and there is no ~/.glob2
  directory yet), it prints this error message:

    Settings::load("preferences.txt") : error, can't open file.
 Fixed.

  Given that this is a normal course of events, it would be better if
  no error message were printed to avoid scaring the user.

• It would be better if the fertility map did not highlight areas with
  stone on them, given that nothing can ever grow where there is
  stone.

When I did this before, I noticed that it created very ugly holes in the gradient, even though it was more accurrate, it was less asphetic.

I hope these comments are helpful.

--
Joe


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