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Re: [glob2-devel] concept for building priorities


From: Joe Wells
Subject: Re: [glob2-devel] concept for building priorities
Date: Wed, 22 Aug 2007 20:12:49 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

"Kai Antweiler" <address@hidden> writes:

>> > 1st group should get lower priority the higher it is filled (to
>> > bring prunes when there are already 180 is a task that can wait at
>> > least one minute (2 units fed / s = 180/2 s = 1.5 min.))
>>
>> Agreed.  Inns with more supply already in them should have lower
>> priority.  (By the way, the amount of food that number of workers
>> already inside the inn or booked to arrive at the inn will eat should
>> be subtracted from its supply for purposes of deciding priority.)
>
> Thinking about this, we should weight the customers some more, so
> that inns at good locations get higher priority than the once far off.

Inns at good locations tend to have less extra food (after subtracting
current customers), so I think this would happen automatically if my
suggestion were implemented.

> A little less planned economy but therefore a freer market.
> The customer decides witch market can buy more food.
>
> For war preparations we could give each Inn a priority boost toggle.

How would this work?

-- 
Joe




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