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Re: [glob2-devel] explorers and forbidden zones
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] explorers and forbidden zones |
Date: |
Sat, 06 Jun 2009 15:38:35 +0200 |
User-agent: |
Mozilla-Thunderbird 2.0.0.19 (X11/20090103) |
Stéphane Magnenat wrote:
> Maybe we should have two types of forbidden zones (ground and air), because
> there is a lot of case where one does not want the worker to go to a specific
> location but wants some explorer there.
didn't we have some mechanism that made this second forbidden area
automatically? if not i would vote to make it automatic in the following way:
if a turret is discovered, its range is made forbidden for idle explorers.
if the upgraded turret gets visible again (shoots at an explorer), the forbidden
area gets extended.
if an explorer is attached to an exploration flag it does not care about those
forbidden areas once it is in its range.
opinions?
regards
leo wandersleb
- [glob2-devel] explorers and forbidden zones, Kyle Lutze, 2009/06/06
- Re: [glob2-devel] explorers and forbidden zones, Stéphane Magnenat, 2009/06/06
- Re: [glob2-devel] explorers and forbidden zones,
Leo Wandersleb <=
- Re: [glob2-devel] explorers and forbidden zones, Jon Neal, 2009/06/06
- Re: [glob2-devel] explorers and forbidden zones, Bradley Arsenault, 2009/06/07
- Re: [glob2-devel] explorers and forbidden zones, Quinn Yee Qin Teh, 2009/06/08
- Re: [glob2-devel] explorers and forbidden zones, Jon Neal, 2009/06/08
- Re: [glob2-devel] explorers and forbidden zones, Kyle Lutze, 2009/06/08
- Re: [glob2-devel] explorers and forbidden zones, Leo Wandersleb, 2009/06/16
- Re: [glob2-devel] explorers and forbidden zones, Quinn Yee Qin Teh, 2009/06/16
- Re: [glob2-devel] explorers and forbidden zones, Stéphane Magnenat, 2009/06/16
- Re: [glob2-devel] explorers and forbidden zones, Kai Antweiler, 2009/06/17
- Re: [glob2-devel] explorers and forbidden zones, Bradley Arsenault, 2009/06/16