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Re: [glob2-devel] explorers and forbidden zones


From: Stéphane Magnenat
Subject: Re: [glob2-devel] explorers and forbidden zones
Date: Tue, 16 Jun 2009 13:32:40 +0200
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On Tuesday 16 June 2009 12:08:29 Quinn Yee Qin Teh wrote:
> Hmm yea having explorers navigate checkered areas would be really lame
> indeed... especially if the AI places the checks on enemy wheat fields then
> tries to send a wave of bombers over.
> As for the automatic avoidance issue, I guess it makes more sense overall
> for them to avoid turrets. Even typical RTS's that allow micromanagement
> have that feature (non-combat units automatically run away from damage
> sources) so it's something we should do as well.

Maybe we could make a simple system where free explorers avoid turrets but 
explorers anchored at or going to a flag do not.

What do you think?

Have a nice day,

Steph

-- 
http://stephane.magnenat.net




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