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From: | Stéphane Magnenat |
Subject: | Re: [glob2-devel] explorers and forbidden zones |
Date: | Tue, 16 Jun 2009 13:32:40 +0200 |
User-agent: | KMail/1.11.90 (Linux/2.6.28-13-generic; KDE/4.2.90; i686; ; ) |
On Tuesday 16 June 2009 12:08:29 Quinn Yee Qin Teh wrote: > Hmm yea having explorers navigate checkered areas would be really lame > indeed... especially if the AI places the checks on enemy wheat fields then > tries to send a wave of bombers over. > As for the automatic avoidance issue, I guess it makes more sense overall > for them to avoid turrets. Even typical RTS's that allow micromanagement > have that feature (non-combat units automatically run away from damage > sources) so it's something we should do as well. Maybe we could make a simple system where free explorers avoid turrets but explorers anchored at or going to a flag do not. What do you think? Have a nice day, Steph -- http://stephane.magnenat.net
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