On Sat, Jun 6, 2009 at 10:38 AM, Leo Wandersleb
<address@hidden> wrote:
Stéphane Magnenat wrote:
didn't we have some mechanism that made this second forbidden area
automatically? if not i would vote to make it automatic in the following way:
if a turret is discovered, its range is made forbidden for idle explorers.
if the upgraded turret gets visible again (shoots at an explorer), the forbidden
area gets extended.
if an explorer is attached to an exploration flag it does not care about those
forbidden areas once it is in its range.
opinions?
A while ago someone coded a system that kept idle explorers from going near turrets. I am not sure if that system is still functional.